Relic March
A game by Peter Wallace
Five wilds. Three stages each. Better steel each mile.
Worn
Iron
Steel
Silver
Gilded
Mythic
The road
- Greenmere — sun on the grass. The road runs east.
- Thornwood — the trees knit shut. Steel glints along the path.
- Cinder Caves — the dark is warm. Silver sits beside the lava.
- Frosthold — snow in the courtyards. Gilded steel is locked inside.
- Ember Spire — bridges over the fire. Mythic steel waits at the top.
Each land has three stages. A warden blocks the way east until you defeat it. Then the road opens. If your health runs out, the march ends. Your place is saved in this browser.
How to play
- W A S D or the arrow keys walk. The mouse aims.
- J, K, Space, or a click swings. A foe flashes gold just before it strikes. Hit it then. The blow is harder, and the foe still swings.
- E opens a chest, rests at a campfire, or takes the road. A campfire fills your health once. It does not mend gear.
- I opens your pack. 1 through 4 swap weapons. H drinks a potion.
- Q spends gold at the shop. R opens the bestiary. Esc pauses. M mutes.
Each swing wears your weapon. Each hit wears your armor. When the thin bar is gone, the piece breaks. Play needs a keyboard.